- Reported in: 32.0.0
- Region: EU
TL;DR
If a Lobster [1] gets goldenized end-of-turn, its activation is skipped.
Setup
We were playing duos in Tier 7 anomaly (“Secrets of Norgannon”) [2]. I had a setup of the following minions, in order:
- Golden Brann Bronzebeard [3]
- Golden Sanguine Champion [4]
- Golden Captain Sanders [5]
- Golden Young Murk-eye [6]
- Regular Gem Smuggler [7]
- Regular Loyal Mobster [8]
- Golden Drakkari Enchanter [9]
Expected
- End-of-turn trigger begins
- Murk-eye declares its trigger, three times
- Sanders declares its trigger, three times
- Sanders goldenizes both Gem Smuggler & Loyal Mobster
- Gem Smuggler (now golden) declares its trigger, thee times
- 6 gems are played on all other friendly minions
- Step 2.1 repeats with no effect
- Step 2.2 repeats two more times
- Sanders declares its trigger, three times
- Loyal Mobster declares its trigger, three times
- 6 gems are played on all teammate’s minions
- End-of-turn trigger ends
Actual
- End-of-turn trigger begins
- Step 2 is as expected (Murk-eye declares its trigger, three times)
- Step 3 is skipped, Lobster is not activated this turn (neither regular nor golden)
- End-of-turn trigger ends
I haven’t tested if this is lobster-specific behaviour, or it is same for all end-of-turn minions goldenized earlier during this end-of-turn phase.
P.S.
The game was partially recorded via Firestone, I can provide retro-screenshots of warbands or the replay if needed.
Yes, I call him lobster, because he’s “LOyal mOBSTER” and he’s red like lobster. ↩︎
Tavern Tier 7 exists. Start with 10 extra Armor. ↩︎
Your Battlecries trigger three times. ↩︎
Battlecry and Deathrattle: Your Blood Gems give an extra +2/+2 this game. ↩︎
Battlecry: Make a friendly minion Golden. ↩︎
At the end of your turn, trigger the Battlecries of adjacent minions. ↩︎
Battlecry: Play a Blood Gem on all your other minions. ↩︎
At the end of your turn, play a Blood Gem on all your teammate’s minions. ↩︎
Your end of turn effects trigger three times. ↩︎